Trade-Skills: Entertainer (Sleight of Hand)
Perform certain feats for onlookers, using the physical body.
This is a performed entertainment, accomplished by the entertainer.
Only an Entertainer who has studied and passed the test of Acrobatics can successfully perform Acrobatics.
Modification-point cost: 1
Training Time: 12 weeks (84 days).
Training note: This is the average time to complete the full training course for Acrobatics. However, the training
time can vary according to the student's added "Physical Prowess" (coordination + dexterity ÷ 2
(rounded up).
For every point of Physical Prowess above 24, the training time will be reduced by one day
(minimum 7 days to train).
For every point of Physical Prowess below 18, the training time will be increased by one day.
Training Cost: 12 white-gold per day of training.
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Your Physical Prowess will be the % chance to successfully perform Acrobatics. Example: If you have a 30 Physical Prowess, you will have a starting 30% chance to succeed at performing Acrobatics.
For each successful show, during which you use Acrobatics a minimum of 3 times, the % chance to perform again successfully will increase by +1.
Example:
If you have a 30 Physical Prowess, and successfully perform Acrobatics, you will gain +1 added to your current 30%
chance the next time you attempt Acrobatics (you would have a 31% chance). If, once again, you performed
Acrobatics three times successfully during a full performance, your skill in Acrobatics would increase from 31%
chance to 32%.
Maximum success chance: 98%
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