Trade-Skills: Entertainer (Sleight of Hand)

 

Perform certain feats for onlookers, using the physical body.
This is a performed entertainment, accomplished by the entertainer.
Only an Entertainer who has studied and passed the test of Acrobatics can successfully perform Acrobatics.

 

Modification-point cost: 1
Training Time: 12 weeks (84 days).
Training note: This is the average time to complete the full training course for Acrobatics. However, the training time can vary according to the student's added "Physical Prowess" (coordination + dexterity ÷ 2 (rounded up). For every point of Physical Prowess above 24, the training time will be reduced by one day (minimum 7 days to train).
For every point of Physical Prowess below 18, the training time will be increased by one day.

 

Training Cost: 12 white-gold per day of training.
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Your Physical Prowess will be the % chance to successfully perform Acrobatics. Example: If you have a 30 Physical Prowess, you will have a starting 30% chance to succeed at performing Acrobatics.

 

For each successful show, during which you use Acrobatics a minimum of 3 times, the % chance to perform again successfully will increase by +1.

 

Example:
If you have a 30 Physical Prowess, and successfully perform Acrobatics, you will gain +1 added to your current 30% chance the next time you attempt Acrobatics (you would have a 31% chance). If, once again, you performed Acrobatics three times successfully during a full performance, your skill in Acrobatics would increase from 31% chance to 32%.

 

Maximum success chance: 98%

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